The Zombie Apocalypse
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The recent Supreme Court ruling regarding video games has sparked some debate here on NB (here and here). Some are in favor of it and some are opposed and some have used the discussion to express their views about the merits – or lack thereof – of video games in general. And though I agree with some and disagree with other, all have failed to take into account one important factor – the inevitable zombie apocalypse.
Once the brain eating hordes begin to appear, the constant threat they will pose as well as the inevitable breakdown in basic human services will make survival and self reliance a top priority. Members of the military and law enforcement who have survived the plague will, by virtue of their training and access to supplies and hardware, be in a good position to eke out an existence. But what about the rest of us?
This is where video games come in. For those of us without access to the sophisticated training simulators used by the military and law enforcement, the home gaming console or PC can become a valuable training tool for all of us – both young and old. The skill set necessary to take out virtual drug dealers or a computerized dragon will prove essential in a zombie dominated world.
While it is to be expected that the grownups will provide the brunt of the work necessary to secure food, shelter and to fighting off roaming hoards of the undead, junior’s roll shouldn’t be ignored or dismissed. It is vital to start junior’s training today and video games need to be an integral part of that. In addition to the three Rs – reading, ‘riting and ‘rithmatic – a healthy dose of Resident Evil and Red Dead Redemption will help round out junior’s education – and the earlier this training begins, the better.
Video games can teach a number of important skills which can mean the difference between living another day and becoming a zombie souffle. These include…
1) Teamwork. When the shambling corpses start pouring out of the woodwork, the ability to work with others becomes essential. Whether to provide a united front to take out a band of brain-eaters or to provide assistance in scaling a wall to escape a sticky situation, teamwork is both appreciated and might just keep your cranium intact. The hours spent online with your chums developing strategies to take out that tough level boss or coordinating your flight paths to down a squadron of German fighters will carry over nicely to the real world when confronted with the ravenous undead.
2) Head Shots. A skilled gamer knows the importance of the head shot. In addition to targeting the only part of a zombie guaranteed to end its unholy existence, it also conserves on ammunition and helps develop a controlled and meticulous approach to fire arm use – and important skill which should be developed at an early age.
3) Stealth. When it’s ten thousand to three, the safe choice is to move on to less blighted pastures. Many games teach the art of stealth and for junior, this might be one of the most important skills he develops. Knowing how to take cover being a barrel, the corner of a building or the body of a rotting cow without drawing attention is key to survival when the odds are against you.
4) Patience. War has been described as long periods of boredom punctuated by brief moments of terror. The development of patience is vital to keeping a healthy perspective and a healthy brain. Gamers have long endured games with excessive load times, rambling cut scenes and repetitive and boring missions. Being able to deal with down time with a Zen like calm is important for the zombie survivalist and an admirable and appreciated character trait for junior to start developing at an early age.
5) Scavenging. With everything from food to ammo sure to be in short supply, being able to take a break from the business of separating zombies from their heads to look around for supplies is key to survival. Disciplined gamers know the importance of checking an area once it’s been cleared of bad guys for those all important pick-ups. Be it ammunition, medical supplies or food, you never know what you might find behind that crate if you don’t take the time to look. And let’s not forget the importance of checking the body of that zombie you just mowed down. Though he might have been an animated corpse a moment ago, he could have been a gun enthusiast in his former life. Checking that body might just net you a Glock or maybe even the only functioning grenade launcher left on the planet.
6) Improvisation. Scavenging will only get you so far. At some point, you’ll unload your last round into the face of a drooling zombie and then you’re in quite a pickle. The ability to think outside the box is a skill which gaming encourages. To the trained gamer, a hardware store isn’t a one-stop home improvement center – it's an opportunity to come up with creative, unique and fun ways to eliminate the undead. If gaming teaches anything it’s that if you can pick it up, you can probably use it as a weapon – be it a hammer, a drill or two chainsaws duct taped to the ends of a paddle. Encouraging creativity is an important part of junior’s upbringing so don’t discourage it – even if his idea of a flamethrower tied to the end of a cat seems less than effective.
Although video games provide an effective resource for junior’s training, they need to be used appropriately. If the game allows for different difficulty levels, make sure to set them all to the most challenging. No infinite lives, no infinite ammo and no infinite health. Tough love is in order here and though junior might complain about how hard the game is, he’ll appreciate it later on in life when the zombie brains hit the fan.
And I can’t emphasize this enough – disable any and all aim-assist features. There is no auto-aim in real life.
Despite some concerns about the violent content of some video games, I think it’s clear that given the inevitable zombie invasion, the pros more than outweigh the cons.
However, as a responsible parent, it is ultimately up to you to judge which games are appropriate for your child. Conveniently, just about every game is marked with a rating from the ESRB making the job of a responsible parent that much easier.
But I'm a scientist - we don't have a sense of humor ;)
so I've heard.
Just because no one has seen evidence of a zombie apocalypse, that is no reason not to prepare for one. For more on how to keep your family safe, here's the CDC's official zombie preparedness advice:
http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie...
I ever, saw in print here. Congates, I been here a long time. So go ,,,,,,f,,,,s,,,,,,,,q,,,,,,a.........platitudinous!!
Ok Mat, is that a word?
Because I aint sure
Somebody had a GOOD 4th of July ;)
No matter how careful a parent may be there is no way to completely protect a child from the entire outside world. Kids will still watch R rated movies, get their hands on someone's old porn collection, and most definitely still play violent video games, with or without the government's approval.
You do make a number of valid arguments. For more I would suggest watching Zombieland. Without the kids.
As I mentioned in one of those other discussions I linked to (in the original post here), this argument about the negative effects of video games brings back memories of when I was a kid and folks went nuts over D&D. The way that game was misrepresented and how certain minor details and aspects of the game were exaggerated to make it seem cult-like or satanic was shocking to me.
On top of that, the way the media lapped it up was, ironically (given what this site is about), my first exposure to how the media will set aside real, neutral, reporting just to sell as story.
My issue isn't so much with the possibility that these forms of entertainment might encourage some people with certain psychological traits to become obsessed. My issue is with people exaggerating the extent to which this occurs and/or exaggerating the character of the games themselves.
For example, Bozell quotes Breyer talking about a video game where you can supposedly bind, gag, torture and kill a woman. Um, can anyone tell me which video game this is? Because I sure have no idea. But in bringing it up, you'd think half the games out there allow for such things.
Whatever legitimate concerns there might be about gaming, these types of tactics are flat out dishonest and are used because enough people out there don't know enough about these types of games to call BS on them.
OK, rants aside, I did see Zombieland and liked it. It was a lot more quirky and clever than I thought it would be from watching the trailers.
I've been playing video games since the Atari 2600 was released and I have yet to see (or even hear about) the torturing of a woman in a mainstream game. Looking at the top 10 games of all time, the top 100 games of all time, and the top 10 games of the last year and not one relates to the accusations set forth in this article.
The irony sets in pretty heavy from the onset. The author of this piece accuses others of not having the gaming experience to properly rule on the law during a clear display of lacking experience himself. Bozell could have written a much smarter piece had he taken the time to research reality.
Do some research yourself. You'll embarrass yourself a little less.
With all due respect, if you have played GTA then you know how one-sided the article you linked to is in its description of the game.
For the record, I've played through GTA 3, Vice City and San Andreas and am currently on GTA IV so I know something about these games.
For those who don't know (and I'm guessing that's most who rail against these games), these games are what are known as "sandbox" games in that the character you control has access to an open environment where he basically do what he wants, given the rules and physics of the game. The worlds of GTA are mostly urban environments populated with a ton of AI characters which basically walk around, drive and do whatever the programming allows for. The AI cover a wide range of character types from businessmen to bums to cops to prostitutes to just regular looking people.
Given the mechanics of the game, the gamer can have the character he controls go up to any of these AI characters and attack and attempt to kill them. There is no particular incentive in the game to specifically attack any one of these AI character types over any other (though attacking a cop will bring a ton of heat on you - and there are gang member AI types who also fight back which do factor into some missions).
Attacking an AI character might net you some money, but given that the amount of money you get by doing this is miniscule compared to what you get from completing the normal story driven missions, that isn't much of an incentive to do it. And if you happen to do this in front of a cop (and given that cops randomly appear all over the place all the time) those cops will attack you. Attacking a cop brings more cops and more cops and then helicopters and then armored cars and so on and basically ends your game.
And there is certainly no mission which requires you to specifically find and attack a random AI prostitute. Can you do it? Yes. Can you also randomly attack an AI guy in a suit? Yes. You can basically randomly attack any AI character. But nowhere in the game are you required to do this to advance the story line.
The article quoted a judge says that the game shows "scant respect for women". Given what I've said about how the game works, how exactly are women AI character types singled out over male AI character types? They aren't. Anyone who's played these games at all knows this. It's another example of the tactics used by some to mischaracterize games knowing that those who know nothing about them will simply buy it.
And outside all of there - nowhere in the game can you bind, gad or torture anyone. The game mechanics do not allow for it - at all - not even close.
So no - the GTA games can't possibly be the game Breyer was referring to.
Oh, and I love the author of the article brings up some other case about some guy hearing voices from the game. I guess based on that logic, we should ban dogs become of David Berkowitz.
What is the main goal in most, if not all of the missions? I've played Vice City. To advance the game, you have to complete the missions. None of these missions allow you to choose to do good. You sell drugs, murder, what have you, to advance the game.
My point in linking the article was not that the game "made him do it", or that the game makes anyone do anything. Are you reading the totality of my posts? I've said this before.
Part of the problem I had was that I couldn't tell exactly why people where attacking ZB.
Going back to his original post to me, I suppose his saying "the accusations" might have been vague and invited others to give him examples of game that are violent but since I made reference to a specific thing Breyer said, I assumed he was referring to that - specifically. And you will notice my response to you was with that Breyer comment in mind.
But at this point, I have to say that I don't know what the point of your link to ZB was.
Yes, in GTA you play a criminal who performs criminal acts in a totally corrupt city against other criminals. There's a kind of symmetry to the whole thing which acts as a type of justification for what's going on. But then again, the silly humor which permeates these games makes it hard to take them that seriously and the fact that it is a M rated game tells me that all of this is aimed at folks over 17.
Edit: typo
I asked for examples of torturing women and that translated into "Zombie doesn't believe video games are violent," something I believe wasn't even up for argument. The Bozell piece sure has people in hysterics and presuming that was his intended goal, mission accomplished.
of torture is the issue. Beating someone to death is a form of torture. The goal is to inflict pain for as long as possible before death. Don't believe me? Ask an interrogator.
You said you had not seen the torturing of women in mainstream games. We showed you there is. In the form of rape in the rapelay game from Japan, (arguably not mainstream), and in the beatings in GTA.
Does the beating of women in GTA advance the game? No. Is it necessary to the game? No, but it is available to a player of the game. That was my only point.
At this time we have found a game that can't be purchased in the United States and a game that allows the user to hit people with a baseball bat. This doesn't sound as daunting as Bozell make things out to be.
Impressive. Most impressive. It must've been the skunk weed.
I especially like the screen shots...that show nothing of the accusations.
Grand Theft Auto has sold over 100 million games. 1 out of 100,000,000 doesn't exactly show a pattern of misbehavior.
that they probably couldn't use pornographic-type screenshots to illustrate the point? M-rated material would never make it past the editor.
It did occur and I promptly rejected the idea. Why use images that do not depict the accusations? And why have 100 million people played GTA and only one became a monster?
I didn't proffer an idea. You said you had not seen graphic depictions of violence in video games. I showed they exist.
I never said that video games cause anyone to perform violent acts. I didn't even say the guy in the article was moved to violence by a video game. Project much?
Cool your jets there son. Just peruse the youtube thingy. Lots of examples there.
You said you had not seen graphic depictions of violence in video games.
No, that was you.
I have yet to see (or even hear about) the torturing of a woman in a mainstream game.
Yes, that was me.
Care to rethink your argument? Graphic violence in video games is nothing new. We've been ripping the hearts out of our virtual opponents for 20+ years. Binding, torturing, and murder were the accusations that are apparently plaguing the video game world, and I'd like to know which games to avoid. Does anyone know?
So you don't consider beating women torturing them? I bet waterboarding gets you into a tizzy though.
Beating prostitutes is one way of getting money in GTA. I've played the damn game, so don't act like you are discussing this with one who is ignorant on the subject.
(No, I don't play it anymore, and no I never unlocked any of the "special" hidden scenes.)
Again, I see neither beating nor raping of women. You apparently seem to have heard these tales and bought into it as much as Obama's hope and change. You played the game. You talk of hidden scenes that you proudly avoided while claiming to know the secret content. You're full of baloney.
It's interesting how that second link pretty much says exactly what I said in my reply to RESTLESS 1 (below).
Yes, the game mechanics allow you to attack people - including prostituted AI character types - with a bat (along with a long list of other weapons) - and get some small amount of money for it. In fact, you can do the same thing with any of the tons of AI characters in the game.
But nowhere in the game are you required to do this to advance the story. And from a gaming standpoint, given the in-game risks of attracting attention from cops (who will attack you) and the small reward you get, you can't even argue that the game encourages it.
But hey - it's not like I know what I'm talking about - having only played the game all the way through.
I was merely pointing out that Zippe... oops, I mean "Mr. Brain" was FOS in his abject denial.
I was just pointed out that while you can beat women in the game, you can also beat men - in fact, you can pretty much attack anything that moves in the game.
It's just an aspect of the open mechanics of the game.
And there is no rape in the game.
The last paragraph in my post to you was me just being snippy because it wasn't clear to me why people were ganging up on ZB for basically agreeing with one of my post. So sorry about that - it's been a long day.
.
We've got a winner among lots of losers. Thank you, SickofLibs.
Now we go back to other concepts of this discussion. Why would you say that of the 10s of millions of units sold, only a handful of cases of violence have surfaced? And if this is the only game on the market with such offensive material wouldn't it be prudent to go after the manufacturer rather than asking the government to make another nanny law?
Should we stop kids from playing racing games? They may want to street race and that can be dangerous to everyone on the road. I played a ton of Tony Hawk Pro Skater but I never thought to ollie onto my roof while nose grinding the edging, followed by a 360 shove-it kickflip and pulling off a huge Madonna (or Christ Air) over the gap between my house and the next.
And again, where have called for the banning of any of these games? Just proving to you they exist, as you seemed to unaware of them.
I didn't like the PMRC days, so why would I like it now?
You should know a little more about your audience before pontificating ignorantly.
The comment I made which ZB was originally commenting to was my wondering exactly which game Breyer was referring to in saying the player is allowed to bind, gag, torture and (then) kill a women.
It wasn't asking which games have violence or murder or killing - anyone can point to a ton of games with those.
Of course, the first game to come up was GTA but I'm sorry, that game doesn't allow for this. I've already posted a couple of replies here which outline how GTA works and unless you want to accuse me of lying, GTA isn't it.
The closest thing I've seen is in the link RESTLESS 1 provide in this post, but considering the game described there - one made by a Japanese company whose products aren't meant to be sold outside of Japan - is, as the article points out, already banned from sale in stores in the US, I can't see why Breyer would be commenting on it.
And to be nitpicky, I see no mention of murder in the description of how that game plays out, so nope, it isn't that one either.
So again - which game (or games) is Breyer referring to?
Have we met before?
I didn't proffer an idea. You said you had not seen graphic depictions of violence in video games. I showed they exist.
I never said that video games cause anyone to perform violent acts. I didn't even say the guy in the article was moved to violence by a video game. Project much?
Cool your jets there son. Just peruse the youtube thingy. Lots of examples there.
OT but just wondering: You ever see Triumph live?
Rik Emmett left the band about the time I got to concert going age. I've seen Rik solo once or twice, but I hear Triumph put on a hell of a show in the day.
I have seen the video of them at the '83 US Festival. Rik was on fire in that one. (I'm partial to good geetar pickin', in case you can't tell).
Saw them in '86 in Baltimore. Great, great show.
most definitely. NSFW.
Zombie Brains is actually $h1t for brains. He hears nothing, sees nothing, and knows nothing.
I actually agree with Mr Bozell here. I am huge advocate of what is on tv should push the envelope but not video games
Children can control what their teen views at home, but they have no control if they buy a violent video game.
The last God of Wars special effects and attention to detail should no be watched by a teen. The blood and entrails coming out is a little too graphic.
I'm not really sure what you're disagreeing about since I didn't really express my view about the Supreme Court ruling in my silly post here.
But for the record - there are games out there which I wouldn't allow my kids (assuming I had any) to play before a certain age because of the graphic violence, sexual content and/or adult humor.
I honestly don't have much of an opinion one way or the other about the Supreme Court ruling. If the California law had been upheld, I'd be cool with it but at the same time, I get why the SC ruled as it did.
I also understand that you can be a very responsible parent but there's no way to shield your kids from all the things you disapprove of since you can't control or monitor the behavior of their friends or their friends' parents. So even if the law had been upheld, it wouldn't necessarily prevent kids getting hold of M rated games (though I'm sure it would make it somewhat tougher). I mean, I don't really recall it being that tough for me and my friends to get hold of alcohol back in high school, years before we were legally allowed to.
I had no wi fi for the past few days sorry for the late response. I guess my main point is I like to encourage pushing the envelope but at the same time protect our children, which is not easy.
With tv a parent would have much more control. They would have v chip capabilities. If these games are sold to kids, there is no way we can control them from being exposed to this stuff.
But it's gotten so bad that now children are having teens???
I've had two late nights. Sorry Restless. Yes i am actually with Bozell on this one. Adults deserve adult fun but children should be protected.
Then I might just have to check for them zombies. Or at least offer satan a scarf. Must be getting cold down there. :)
Just busting your chops a little. Ever since big govt. decided that online poker is the new scourge of the planet, I've been a little bored on the weekends.
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Love it. This killer sense of humor should be let off the leash more frequently.